Souls come back at the spring
In Virandel, death is never final. Everyone who falls returns through Enorispring, the glowing pool at the heart of an ancient ruin. Left where they fell, the dead come back days later with nothing. Carried to the water, they come back at once, with their gear. So carrying the dead home is a trade, part funeral rite and part salvage, and every road in the realm runs past the spring.
Each death still costs strength that has to be earned back. That makes powerful people careful, and it makes a fallen ally worth fighting for.
You fight with a thirty-card deck across a shared battlefield of painted miniatures. Between battles the story plays out as illustrated comic pages, and you walk the roads of Virandel from city to ruin to border village.